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Students using VR equipment and computers TEF 2023 Silver logo

Computer Science for Games BSc(Hons)

  • Intro
  • Entry
    criteria
  • Course
    content
  • Careers
  • Fees
    and costs
  • Location and
    student life
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Intro

Studying computer science for games blends technical skills and creativity, pushing boundaries and exploring opportunities in design, development and innovation in this dynamic field.

Our Computer Science for Games degree focuses on the technical development of games and gameplay. You’ll develop programming skills in C base languages and use industry-standard development tools to create a range of games from 2D arcade to 3D FPS, real-time strategy (RTS) and multiplayer games, including developing bespoke game engines.

You’ll be based in one of the most important cities in the UK for digital technology businesses and have plenty of opportunities to network and exchange ideas.

Key facts

Location 91¶¶Òõ: Moulsecoomb

UCAS code G455

Full-time 3 years
With placement year 4 years

Accredited by BCS – The Chartered Institute for IT

What are my next steps?

Open days are the best way to find out about your course, the campus where you'll be based, and get a feel for the 91¶¶Òõ.

Book your place: Moulsecoomb campus open day 14 June

Or if you're ready,

Open days are the best way to find out about your course, the campus where you'll be based, and get a feel for the 91¶¶Òõ.

Book your place: Moulsecoomb campus open day 14 June

Access our digital prospectus for 2026

In computer science and informatics, 100% of our research impact is assessed as outstanding or very considerable in terms of its reach and significance in the 2021 Research Excellence Framework.

Entry criteria

Entry requirements

A-levels or BTEC
Entry requirements are in the range of A-level BBB–BCC (120–104 UCAS Tariff points), or BTEC Extended Diploma DMM–MMM. Our conditional offers typically fall within this range.

International Baccalaureate
26 points, with three subjects at Higher level.

Access to HE Diploma
Pass with 60 credits overall. Level 3 units in computing required. At least 45 credits at level 3, with 24 credits at merit or above.

T-levels
Merit in any T-level.

Foundation degree/HND
May enable you to start the course in year 2 or 3. HNC may also count towards direct entry.

Studied before or got relevant experience?
A qualification, HE credits or relevant experience may count towards your course at 91¶¶Òõ and could mean that you do not have to take some elements of the course or can start in year 2 or 3. 

English language requirements
IELTS 6.0 overall with a minimum of 5.5 in each element. Find out more about the other English qualifications that we accept.

International requirements and visas

International requirements by country
Country name
Albania
Algeria
Argentina
Australia
Austria
Bahrain
Bangladesh
Belarus
Belgium
Bermuda
Bosnia and Herzegovina
Botswana
Brazil
Bulgaria
Burma (Myanmar)
Cameroon
Canada
Chile
China
Colombia
Croatia
Cyprus
Czech Republic
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Ghana
Greece
Guyana
Hong Kong
Hungary
Iceland
India
Indonesia
Iran
Iraq
Ireland
Israel
Italy
Jamaica
Japan
Jordan
Kazakhstan
Kenya
Kosovo
Kuwait
Latvia
Lebanon
Liechtenstein
Libya
Lithuania
Luxembourg
Macedonia
Malaysia
Malawi
Malta
Mexico
Moldova
Montenegro
Morocco
Namibia
Nepal
Netherlands
New Zealand
Nigeria
Norway
Oman
Pakistan
Palestinian National Authority
Philippines
Poland
Portugal
Qatar
Romania
Russian Federation
Saudi Arabia
Serbia
Sierra Leone
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sri Lanka
Syria
Sweden
Switzerland
Taiwan
Tanzania
Thailand
Tunisia
Turkey
Uganda
Ukraine
United Arab Emirates
United States
Uzbekistan
Venezuela
Vietnam
Yemen
Zambia
Zimbabwe

We can help you meet our English language or academic entry requirements.

View our English language courses

For pre-sessional English preparation courses.

For degree preparation courses.

Visas and immigration advice

Applying for a student visa

Check out our step-by-step guidance.

Contextual admissions

At 91¶¶Òõ, we understand that not everyone has the same opportunities, and some may face extra challenges to meet grade requirements. If you meet our contextual admissions criteria, we’ll make you an offer of at least two grades or 16 UCAS tariff points lower than the standard for your course. Find out about contextual admissions at 91¶¶Òõ.

With a contextual offer, you may also qualify for extra financial support through our 91¶¶Òõ Boost cost of living package. Find out about the 91¶¶Òõ Boost.

Graphic with the text 'Potential + possibility'

Course content

Top reasons to choose this course

  • Build of a portfolio of project work.
  • Showcase your work to potential employers at the final year degree show.
  • Networking opportunities with professionals from the local and national games industry.
  • Option of a placement year in industry.
  • Work with industry-standard game development tools and frameworks such as Adobe CC, Unity, Unreal, Maya and Blender.
  • Specialist facilities include our digital media and games studios, HTC VIVE and usability lab.
  • Learn with innovative researchers and experts from industry.
  • Accredited by BCS – The Chartered Institute for IT.
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Year 1

In your first year you’ll cover a broad range of subjects and gain a solid grounding in computing, computer science and games development.

Modules

  • Introduction to Game Design and Development

    During this module you will explore the methods and techniques used to design and build computer games. You will learn how to analyse and deconstruct complex game systems to assess their entertainment value and turn original game designs into working prototypes.

  • Introduction to Games Programming

    This module is the entry-level programming module and will introduce you to the fundamental concepts and skills required to write simple games using C++.

  • Object-oriented Game Development

    This module introduces you to the fundamental concepts and skills required to create games using object-oriented techniques. You will cover topics including planning, modelling and developing gameplay, problem-solving techniques, data types and expressions and professional development tools and techniques.

  • Introduction to Web Development

    During this module you will explore a range of current web technologies and gain practical experience in designing, making and maintaining standards-compliant static and interactive web pages. You will be provided with your own space on the 91¶¶Òõ Domains web server on which to host and test web pages online.

  • Working in the Digital and Games Industries

    This module introduces you to the digital and games industries context working practices, using the 91¶¶Òõ & Hove digital sector as a case study. You will prepare for work experience applications by producing a personal digital portfolio and managing your professional online presence. The module integrates an introduction to the university learning environment and a foundation in academic study skills.

  • Introduction to 3D Modelling and Animation

    This module will provide an introduction to the foundations of 3D computer graphics and basic animation. Covering the fundamentals of basic 3D design, modelling, texturing, simple lighting and animation, on completion you will be able to create simple 3D animated rendered sequences for multi-format delivery.

Making sure that what you learn with us is relevant, up to date and what employers are looking for is our priority, so courses are reviewed and enhanced on an ongoing basis. When you have applied to us, you’ll be told about any new developments through .

Working in a Usability Lab

Year 2

You will apply the knowledge gained in your first year to more specialised areas of computer science for games.

Modules

Core modules

  • Artificial Intelligence for Games

    Through this module you will gain the skills needed to programme artificial intelligence (AI) for games. You will develop simple programs including games that make use of AI; explore the techniques and algorithms commonly used in games AI programming; test and debug games AI algorithms; and be able to demonstrate best practice when designing effective AI algorithms.

  • Game Engine Fundamentals

    On this module you will focus on studying the inner workings of game engines (software that produce games). Using common programming languages, for example C++/C#/Java, you’ll learn how to design and develop simple game engines. 

  • Integrated Group Project

    The group project is an opportunity to work as a group and run a software project to develop a usable software solution. You will bring together what you‘ve learned so far and put this all into practice in a project environment through tasks from planning and management to requirements gathering, design, code and demonstrating the solution.

  • Game Development Frameworks

    The Game Development Frameworks module focuses on the use of industry-standard development frameworks to produce entire games. Using a combination of visual and text-based programming languages (C++), you will learn how to design, prototype and produce games for PCs/consoles as well as mobiles. 

  • Web-based Game Development

    On this module you will gain the skills needed to develop 2D browser-based games. You’ll create games using a range of web technologies and explore topics including physics for games, Javascript games engines and the challenges and opportunities of networked games.

Options*

  • Narrative Game Design

    Build the skills to generate and develop ideas, characters, settings and structure for a compelling story-rich game. You will be guided through the creative process of building narrative into your game designs by analysing how storytelling drives gameplay forward. You’ll gain an understanding of traditional narrative story processes and how these fit into game story flows and the strategic elements of gameplay.

  • Web Application Development

    This module introduces you to the basic concepts, protocols and technologies used in building standards compliant client-server web applications. Practical exercises in both client- and server-side development enable you to put this knowledge into action.

*Option modules are indicative and may change, depending on timetabling and staff availability.

UOB_VR_Suite_28NOV22_AW_011

Placement year

You have the option of a year’s paid placement after your second year. Going on a placement builds confidence, can help you decide what how you want to specialise in your final year and strengthens your CV.

Our students have been on placement with organisations including:

  • Unity Technologies
  • Lighthouse Systems
  • Clarksons. 
Business school student

Final year

In your final year you will consolidate the knowledge and skills you learned in years 1 and 2. Your major project is your opportunity to demonstrate this and to develop a more in-depth understanding of a topic you love. Option modules mean you get to choose more specialised areas of interest related to careers in this field. 

Modules

Core modules

  • The Computing Project

    The Computing Project brings together everything you’ve learned during your degree in a major piece of work on a topic of your choosing. It’s your opportunity to put your understanding of theory into practice. All projects must include practical work of some sort using computing/IT technology. A series of workshops will support each step of the project process, from proposal to presentation.

  • Multiplayer Game Development

    During this module you will explore the issues involved in designing and implementing multiplayer games. You will develop practical design and implementation skills by creating a game using a range of web technologies. Areas covered include general games architecture; challenges facing network games; multiplayer game architectures; and implementation issues and techniques.

  • Programming Languages, Concurrency and Client Server Computing

    This module will prepare you to advise on issues arising from the design and implementation of systems that contain real-time and client server components. You will cover areas including the historical development of programming languages; programming paradigms; modern trends and developments in programming languages; and an overview of and mechanisms for achieving client-server computing.

Options*

  • Usability Evaluation

    On this module you will develop the knowledge and skills to perform a usability evaluation of a system or device – specifying requirements, choosing the best ways to evaluate usability and accessibility, planning and carrying out the evaluation and presenting the results. You’ll also explore the latest research in the broader field of evaluation. 

  • Virtual Reality Systems

    This module will give you a sound understanding of the technologies behind virtual reality applications. You will explore both the theory and practice needed to design and implement virtual reality systems, which can be experienced by visualisation technologies such as virtual reality and mixed reality. You will develop a range of interactive applications which make use of a variety of software and hardware technologies.

  • Marketing for Software Products

    During this module you will study business models used for software products and by software businesses. You’ll explore the ways in which these products are marketed, look at marketing strategies and examine the role of data in product design and marketing. You’ll also take a look at funding options for start-ups.

  • Cyber Security and Intellectual Property Law

    You will evaluate key legal cyber security challenges during this module and explore how cyber security and intellectual property laws are used to protect the interests of developers of computer-related products. Topics will include the threat landscape and associated legal challenges; the legal framework regarding privacy, data protection and security in the UK and EU; and surveillance, forensic computing and the gathering of evidence.

  • New Horizons in Computing

    This module gives you the opportunity to carry out independent, guided research into current trends and future innovations in computing technologies which you will be able to present to the local and wider computing industries. The module will also highlight the potential for, and the processes involved in, postgraduate studies.

*Option modules are indicative and may change, depending on timetabling and staff availability.

190522_JB_computing_show_003

More about this subject at 91¶¶Òõ

Careers

Professional accreditation

Accredited by BCS – The Chartered Institute for IT.  

Being accredited ensures the content of the course prepares you for your future career as well as giving you a strong academic grounding.

Accreditation also means that when you graduate you will meet some or all of the education requirements for registration with BCS as a Chartered IT Professional (CITP).

BCS logo

Preparing for your career  

In your career you need a combination of knowledge, skills, personal qualities and relevant experiences – and you’ll get all of this from a computer science for games degree course.

  • You’ll work on exciting live client briefs and build a professional portfolio showcasing your skills and talent.
  • The integrated group project in your second year will help improve your project management, team-building and problem-solving skills.
  • You will present your individual final year project to potential employers at the computing degree show.
Male student working on app in front of computer

Work-related learning

Taking part in our Game Jams and Codefest events, supported and sponsored by 91¶¶Òõ companies, will enable you to apply your programming, problem-solving and team-working skills and are a great way to get to know students from other disciplines.

Companies such Hangar 13 Games, Studio Gobo, Electric Square and Brandwatch mentor and judge these events.

Facilities for learning 

You’ll have access to our specialist facilities for hands-on learning.

Facilities include:

  • usability lab with eye-tracking technology
  • security lab including secure and dependable software systems
  • digitisation/VR lab
  • Oculus Rift
  • HTC Vive
  • 3D scanning and printing
  • Reflectance Transformation Imaging acquisition dome
  • digital media and games studios
  • a Simulation Suite with flight simulators and a car simulator that use VR and motion platform technology.
Driving sim 360
Click to view a virtual tour of the Simulation Suite.

Industry links

With a digital economy worth over £1bn a year, the city of 91¶¶Òõ and Hove offers opportunities for networking, internships and placements on your doorstep

  • The Paxton Scholarship, open to computing, maths, engineering and product design students, offers three scholarships a year worth £10,000 and a three-month paid placement at the 91¶¶Òõ technology company.
  • We have regular contact with games developers across the UK, including Hangar 13, Studio Gobo, Electric Square, BossAlien and Mediatonic, as well as with companies such as Unity Technologies and GitHub. As a result, you can expect guest lectures from leading names in the industry.
  • Local meet-ups and events such as are great for networking and exchanging ideas.
  • Each year you’ll also get to enjoy the 91¶¶Òõ Digital Festival which brings together the city’s arts and digital cultures and communities. The festival welcomes around 47,000 visitors and features more than 150 events.

Graduate destinations

Our graduates are working at companies including:

  • Accenture
  • Pepsi
  • Intel
  • HP
  • Vodafone
  • Arcadia Group
  • Capgemini
  • RSM UK
  • BNP Paribas.  

Further study 

We have opportunities for further study at postgraduate level.

  • User Experience Design MSc
  • Data Analytics MSc

Supporting your employability 

Outside of your course, our Careers Service is here to support you as you discover (and rediscover) your strengths and what matters to you. We are here for you throughout your university journey as you work towards a fulfilling and rewarding career.

Connect with our careers team

  • Find part-time work that you can combine with your studies.
  • Find, or be, a mentor or get involved with our peer-to-peer support scheme.
  • Develop your business ideas through our entrepreneurial support network.
  • Get professional advice and support with career planning, CV writing and interview top tips.
  • Meet potential employers at our careers fairs.
  • Find rewarding volunteering opportunities to help you discover more about what makes you tick and build your CV.

Whatever your career needs, we are here to help. And that’s not just while you are a student – our support carries on after you’ve graduated.

Find out more about our Careers Service...

Coloured background with the words Be More, Connected, Skilled, Employable

Fees and costs

Course fees

UK (full-time) 9,535 GBP

International (full-time) 17,250 GBP

This course offers a professional placement (sandwich) year in year 3. If you choose to take this placement you will pay a reduced fee during this year. For students starting their undergraduate degree in the 2025–26 academic year, the fee for the professional placement year is £1,500 for UK students and £1,850 for international students. This fee may be subject to small increases in line with inflation.

The fees listed here are for the first year of full-time study if you start your course in the academic year 2025–26.

You will pay fees for each year of your course. Some fees may increase each year.

UK undergraduate and some postgraduate fees are regulated by the UK government and increases will not be more than the maximum amount allowed. Course fees that are not regulated may increase each year by up to 5% or RPI (whichever is higher).

If you are studying part-time your fee will usually be calculated based on the number of modules that you take.

Find out more

  • 91¶¶Òõ Boost – cost of living help for our new undergrad students. Find out about how we can help with your study, accommodation or travel costs and more...
  • Fees, bursaries, scholarships and government funding info for UK and international undergraduate students
  • Student finance and budgeting while studying
  • Read our student contract and (pdf) for more on 91¶¶Òõ tuition fees.

What's included

Here you’ll find details of specific resources and services that are included in the tuition fee for our School of Architecture, Technology and Engineering students. To help you to budget for your studies, there is also information on any additional costs that you may have to pay or can choose to pay in addition to your tuition fee.

Find out how tuition fees enable us to support all of our students with important services, facilities and resources across the university - /whats-included-in-your-fee - and check out our finance pages for info about fees, funding and scholarships along with advice on international and island fee-paying status - /fees-and-finance.

You can chat with our enquiries team - /enquiries - if you have a question or need more information.

You may have to pay additional costs during your studies. The cost of optional activities is not included in your tuition fee and you will need to meet this cost in addition to your fees.

  • Travel and accommodation costs are included for all mandatory taught residential field trips, but you’ll need to provide your own food and drink.
  • There will be opportunities to attend additional study trips or optional taught residential field trips throughout the school, but these are not required to pass your course. Normally, a contribution will be required towards expenses such as travel, entrance fees and accommodation. This will vary depending on where and how long the trip is, but you should budget around £1,500.
  • Where optional international field trips are offered, these are not required to pass your course. You should expect to budget £300–£500 for these, to cover flight, accommodation, food and entrance to museums. The total amount spent would be based on location and number of trips taken.
  • If you choose to take an optional paid placement, you’ll be expected to cover your own travel, accommodation, food and drink.
  • Some students require specialist outdoor equipment and/or personal protective equipment (PPE) and should budget up to £150.
  • You will have access to computers and necessary software; however, many students choose to buy their own hardware, software and accessories. The amount spent will depend on your individual choices, but this expenditure is not essential to pass any of our courses. Find out what free software is available from the 91¶¶Òõ.
  • Course books are available from the university, but you may wish to budget from £15 to £100 per year to buy your own copies and subscribe to design magazines.
  • In most cases coursework submissions are electronic but students may wish to print notes which would involve an extra cost.
  • Costs of up to £50 are included in the fees for students on engineering courses to pay for materials for their final year projects. On rare occasions where material costs exceed £50, they will need to be paid for by the student.

Architecture, interior architecture, design and product design additional costs

  • Students should budget around £25 for printing and binding dissertations in their final year.
  • In your first year of studies, you will need to buy a drawing and modelling toolkit. Each course will suggest a list of items of which some will be essential, and others optional. You should budget around £100–£250 for these.
  • For most courses you will need to budget between £100 to £300 per year for printing and portfolio costs. Costs will vary depending on type of printer and type and size of paper used. Some students tend to work digitally, spending more on printing and some by hand, spending more on materials so these costs vary widely between students.
  • For most courses you will need to budget between £10 and £100 for material costs per design project. Costs will vary depending on how and what you use to make models. You are encouraged to recycle used materials where possible.
  • You will need to budget between £5–£50 to exhibit work for the end-of-year show. Fundraising by the student society, BIAAS, normally helps towards this cost.

Location and student life

Campus where this course is taught

Moulsecoomb campus

Two miles north of 91¶¶Òõ seafront, Moulsecoomb is our largest campus and student village. Moulsecoomb has been transformed by a recent development of our estate. On campus you’ll find new Students’ Union, events venue and sports and fitness facilities, alongside the library and student centre.

Over 900 students live here in our Moulsecoomb Place halls and the new Mithras halls – Brunswick, Goldstone, Hanover, Preston and Regency.

Moulsecoomb has easy access to buses and trains so you can access all the exciting things happening in our home city.

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Accommodation

We guarantee an offer of a place in halls of residence to all eligible students. So if you applied for halls by the deadline you are guaranteed a room in our halls of residence.

91¶¶Òõ: Moulsecoomb

Halls of residence
We have self-catered halls on all our campuses, within minutes of your classes, and other options that are very nearby.

You can apply for any of our halls, but the options closest to your study location are:

  • Mithras Halls are stylish new high-rises in the heart of the student village at our revitalised Moulsecoomb campus with ensuite rooms for more than 800 students.
  • Varley Park is a popular dedicated halls site, offering a mix of rooms and bathroom options at different prices. It is around two miles from Moulsecoomb campus and four miles from the city centre, and is easy to get to by bus.

Want to live independently?
We can help – find out more about private renting.

Relaxing in halls

Modern accommodation at Moulsecoomb

Mithras halls room with a view

Relaxing in halls near the campus

Student Union social space

Student Union social space at Moulsecoomb

Local area

One of Time Out's 50 best cities in the world

“91¶¶Òõ has… all the important parts of a sprawling cosmopolitan metropolis (connections to London in under an hour, an array of properly excellent restaurants, energetic late-night spots) … with the easy-breezy beachy attitude to life that makes you feel welcome in an instant.”
Time Out’s 50 Best Cities in the World, 2025

About 91¶¶Òõ

The city of 91¶¶Òõ & Hove is a forward-thinking place which leads the way in the arts, technology, sustainability and creativity. You'll find living here plays a key role in your learning experience.

91¶¶Òõ is a leading centre for creative media technology, recently named the startup capital of the UK.

The city is home to a national 5G testbed and over 1,000 tech businesses. The digital sector is worth over £1bn a year to the local economy – as much as tourism.

All of our full-time undergraduate courses involve work-based learning - this could be through placements, live briefs and guest lectures. Many of these opportunities are provided by local businesses and organisations.

It's only 50 minutes by train from 91¶¶Òõ to central London and there are daily direct trains to Bristol, Bedford, Cambridge, Gatwick Airport, Portsmouth and Southampton.

Map showing distance to London from 91¶¶Òõ
91¶¶Òõ Beach sunset

Maps

Moulsecoomb campus map

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Support and wellbeing

Your course team

Your personal academic tutor, course leader and other tutors are all there to help you with your personal and academic progress. You'll also have a student support and guidance tutor (SSGT) who can help with everything from homesickness, managing stress or accommodation issues.

Your academic skills

Our 91¶¶Òõ Student Skills Hub gives you extra support and resources to develop the skills you'll need for university study, whatever your level of experience so far.

Your mental health and wellbeing

As well as being supported to succeed, we want you to feel good too. You'll be part of a community that builds you up, with lots of ways to connect with one another, as well having access to dedicated experts if you need them. Find out more about how we support your wellbeing.

Sport at 91¶¶Òõ

Sport 91¶¶Òõ

Sport 91¶¶Òõ brings together our sport and recreation services. As a 91¶¶Òõ student you'll have use of sport and fitness facilities across all our campuses and there are opportunities to play for fun, fitness or take part in serious competition. 

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Sports scholarships

Our sports scholarship scheme is designed to help students develop their full sporting potential to train and compete at the highest level. We offer scholarships for elite athletes, elite disabled athletes and talented sports performers.

Find out more about sport scholarships.

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Take a tour of sport facilities on our Falmer campus

Student views  

Lewis Scoging

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Stay in touch

Ask a question about this course

If you have a question about this course, our enquiries team will be happy to help.

01273 644644

Statistics

Find out more about how the academic year and degree courses are organised and about learning and assessment activities you might get to grips with at 91¶¶Òõ. More specific information about this course is detailed in the programme specification (linked below). You can find out also about the support we offer to help you adjust to university life.

Course and module descriptions on this page were accurate when first published and are the basis of the course. Detailed information on any changes we make to modules and learning and assessment activities will be sent to all students by email before enrolment so that you have all the information before you come to 91¶¶Òõ.

Discover Uni

Discover Uni enables you to compare information when choosing a UK university course. All UK universities publish Discover Uni data on its website.

Course specification

Course specifications are the approved description of each course. They contain a breakdown of the content and structure of the course, learning outcomes and assessment. Course specs are updated following course changes.

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  • Business Analytics BSc(Hons)

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